Wireless In-Flight Entertainment (W-IFE) Market Trends, Consumption and Revenue Analysis Report 2025

19th September 2019 – ****** Wireless In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53 billion by 2025. Inflight entertainment (IFE) refers to entertainment accessible to aircraft passengers during a flight. Wireless IFE systems comprise entertainment in the form of video games, video, and audio. Small LED TVs also help in raising individual entertainment that is connected to seat back panel. In order to get access to this facility, the consumer must possess a Wi-Fi enabled device. To enrich the travel experience, the airlines sector is enhancing the on-board connectivity via wireless in-flight entertainment.

 

The factors that propel the growth of the Wireless In-Flight Entertainment (W-IFE) industry include the enhancing passenger experience, increasing demand for inflight connectivity, major source of additional income for airlines through inflight entertainment, technology development, and fierce competition among airlines. On the other hand, the factors that may hamper the growth of the market including high costs of IFE systems. Wireless In-Flight Entertainment (W-IFE) Market is anticipated to grow at a significant CAGR in the upcoming period as the scope, product types, and its applications are increasing across the globe.

 

Wireless In-Flight Entertainment (W-IFE) industry may be explored by Aircraft type, filament type, Hardware, Technology, and geography. The market could be based on Aircraft Type as Wide-Body, Regional Jet, Narrow-Body. The “Narrow-Body” sector led the Wireless In-Flight Entertainment (W-IFE) Market in 2016 and is anticipated to maintain its dominance by 2025 owing to rising acceptance of W-IFE systems.

 

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Wireless In-Flight Entertainment (W-IFE) may be analyzed by Filament Type as Line Fit and Retrofit. The “Retrofit” segment led the market and is anticipated to maintain its dominance by 2025.Wireless In-Flight Entertainment (W-IFE) may be analyzed by Hardware as Modems, WAPs, Antennas, and Others. The “Modems” segment led the Wireless In-Flight Entertainment (W-IFE) industry in 2016 and is anticipated to maintain its dominance by 2025 due to the development of next-generation Airborne Network (AN) systems and Airborne Internet (AI).Wireless In-Flight Entertainment (W-IFE) may be analyzed by Technology as L-Band, ATG, Ka-Band, and Ku-Band.

 

North America held the major share of the Wireless In-Flight Entertainment (W-IFE) Market and will continue to lead in the forthcoming period. The factors that could be attributed to the growth include increasing expenditure on air travel.

 

Some of the key players that fuel the growth of the Wireless In-Flight Entertainment (W-IFE) industry comprise BAE Systems PLC, Gogo, Inc., Rockwell Collins, Inc., Panasonic Avionics Corporation, Thales Group SA, SITAOnAir, Lufthansa Systems GmBH, Zodiac Aerospace, Bluebox Avionics Limited, and Inflight Dublin, Ltd. The leading companies are taking up partnerships, mergers and acquisitions, and joint ventures in order to boost the inorganic growth of the industry.

 

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